most.precious.feeling

= {
    guard
        plan(a: thousand.plans),
        fear(a: thousand.fears),
        walk(a: thousand.steps),
        play(a: thousand.games),
        talk(a: thousand.times),
        jump(a: thousand.hoops),
        turn(a: thousand.knobs),
        make(a: thousand.truths),
     
        just(to: get(what:you:want:))

    else { return nil }

    let mostPreciousFeeling = that<feeling>(
              when: you.get(what:you:want:))

    rediscover {
        mostPreciousFeeling is emptiness }
    
              learn (to: love: emptiness:)

    return nil                           }()